Source code for lavaplay.events

from .objects import BaseObject, Stats, Track, PlayerState
from dataclasses import dataclass
import typing as t

[docs]class Event(BaseObject): """ The class is a base event for websocket. """
[docs]@dataclass class ReadyEvent(Event): """ Event on ready. call when the websocket is ready. """ resumed: bool sessionId: str
[docs]@dataclass class StatsUpdateEvent(Event): """ Event on stats update. """ stats: Stats
[docs]@dataclass class TrackStartEvent(Event): """ Event on track start. """ track: Track guild_id: int
[docs]@dataclass class TrackEndEvent(Event): """ Event on track end. """ track: Track guild_id: int reason: str
[docs]@dataclass class TrackException(Event): """ Event on exception. """ severity: t.Optional[str] cause: t.Optional[str] message: t.Optional[str] = None causeStackTrace: t.Optional[str] = None
[docs]@dataclass class TrackExceptionEvent(Event): """ Event on track exception. """ track: Track guild_id: int exception: TrackException
[docs]@dataclass class TrackStuckEvent(Event): """ Event on track stuck. """ track: Track guild_id: int thresholdMs: str
[docs]@dataclass class WebSocketClosedEvent(Event): """ Event on websocket closed. """ guild_id: int code: int reason: str byRemote: bool
[docs]@dataclass class PlayerUpdateEvent(Event): """ Event on player update. """ guildId: int state: PlayerState
[docs]@dataclass class ErrorEvent(Event): """ Event on error. """ guild_id: int exception: Exception